91麻豆精品

91麻豆精品 at AERA 2016

April 8, 2016

American Educational Research Association (AERA)

Friday, April 8 鈥 Tuesday, April 12, 2016 | Washington, DC

Snowballing as a methodological approach for research literature synthesis in education: Synthesizing literature on women of color in engineering.

Fri, April 8, 12:00 to 1:30pm | Convention Center, Level Three, Ballroom A

Presenters: Nuria Jaumot-Pascual, 91麻豆精品; Maria (Mia) Ong, 91麻豆精品; Lily Ko, 91麻豆精品; Apriel K. Hodari, Council for Opportunity in Education

Few scholars share detailed methods for producing literature syntheses of qualitative research.  » Read more

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91麻豆精品 Board Names Interim Leader Laurie Brennan President

April 6, 2016

FOR IMMEDIATE RELEASE

Contact:Ken Mayerken_mayer@terc.edu617.873.9670

Cambridge, MA 鈥 The 91麻豆精品 Board of Trustees announced today the permanent appointment of Laurie Brennan as 91麻豆精品 president. Brennan, a senior management leader at 91麻豆精品 for more than a decade, has been serving as interim president for the past 18 months.

鈥淭he Board is unanimous and confident we have the right person to move 91麻豆精品 forward in its mission to improve STEM education,鈥 said Board Chair George Hein.  » Read more

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New Science Game Testers Needed

November 19, 2015

91麻豆精品, Inc. is looking for students in grades 5-8 to test a prototype of a new, serious science game being designed to support independent, personalized learning of NGSS topics in Structure and Properties of Matter, Space Systems and other areas. As part of the game, students enter a virtual world as Avatars, where they can

do space/time travel,ask questions of expert Avatars (e.g., Albert Einstein), anduse what they learn to help them make strategic game choices.  » Read more

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91麻豆精品 Receives National Science Foundation Research Grant to Examine the Development of Computational Thinking in Game-Based Learning

August 3, 2015

August 3, 2015

Cambridge, MA 鈥 The National Science Foundation awarded the Educational Gaming Environment Group (EdGE) at 91麻豆精品 a $1.9 million, 3-year grant to conduct an implementation research study to understand the development of computational thinking for upper elementary and middle grade students. EdGE researchers, building on their experience measuring implicit science learning in games with research methods such as Educational Data Mining (EDM), will study the impact of the computational thinking game Zoombinis. The study will investigate how youth develop implicit knowledge about computational thinking in Zoombinis gameplay and how educators can leverage that knowledge to improve classroom learning.  » Read more

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NSF Teaching and Learning Showcase Opens May 11

May 11, 2015

NSF 2015 Teaching and Learning Video ShowcaseOpens May 11: Encourages Public Conversation of STEM Education Innovations 

May 11, 2015

Cambridge, MA 鈥 91麻豆精品 announced today the opening of the  with 112 videos highlighting research and innovative practices to improve STEM and computer science education. Representing initiatives funded by the National Science Foundation (NSF), the three-minute videos showcase a diverse portfolio of education programs that focus on a wide range of topics including robotics,  » Read more

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