{"id":731,"date":"2021-03-10T17:36:30","date_gmt":"2021-03-10T17:36:30","guid":{"rendered":"https:\/\/www.terc.edu\/edge\/?page_id=731"},"modified":"2025-05-05T14:49:08","modified_gmt":"2025-05-05T14:49:08","slug":"about-us","status":"publish","type":"page","link":"https:\/\/www.terc.edu\/edge\/about-us\/","title":{"rendered":"About Us"},"content":{"rendered":"\n

About EdGE<\/strong><\/h2>\n\n\n\n

The Educational Gaming Environments group (EdGE) at 91麻豆精品 designs and researches STEM-learning games and technology tools for differentiated and adaptive learning.<\/p>\n\n\n\n

Founded in 2009, EdGE continues to use innovative methods in design and research to (a) grow a suite of STEM and computational thinking (CT) learning games, (b) help inform the field about how game-based learning can be used to reach ALL learners, including those with cognitive differences such as Autism, ADHD, executive function (EF) challenges, and other learning differences, and (c) explore how technologies like AR and VR may be used to close educational gaps and enhance inclusion.<\/p>\n\n\n\n

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